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Lampent #130: Lampent
Pokémon
#133: Pidove Pidove
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Chandelure
Lamp Pokémon
#131
Chandelure.png
Type
Ghost Fire
Unknown
Unknown
Abilities
Flash Fire or Flame Body
Hidden Ability
Shadow Tag
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps*
Height
1.0 m 3'03"
m
m
m
Weight
34.3 kg 75.6 lbs
{{{weight2-kg}}} kg {{{weight2-lbs}}} lbs
{{{weight3-kg}}} kg {{{weight3-lbs}}} lbs
{{{weight4-kg}}} kg {{{weight4-lbs}}} lbs
Base experience yield
234
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Head and arms
Footprint
F131.png
Pokédex color
Black
Base friendship
70
Cry


Chandelure is a dual-type Ghost/Fire Pokémon.

It evolves from Lampent when exposed to Dusk Stone. It is the final form of Litwick.

Pokédex entry

Pokédex entry
The spirits burned up in its ominous flame lose their way and wander this world forever.

Biology

Physiology

(From Bulbapedia) Chandelure is a Pokémon that resembles a sentient chandelier. It has a striped, round head, and round, pupil-less yellow eyes. There is a ring of small, black spikes on top of its head with a tall, purple flame in the middle. From a black spike below its head, black arms curl upward. These arms are tipped with purple fire. Chandelure's fires do not burn its victims physically, instead burning their spirit. After hypnotizing its opponent by waving these flames, it absorbs the victim's spirit.

Gender Differences

Special abilities

Behavior

Habitat

Game locations

Availability
None evolve Lampent
Common
Uncommon
Fossil
Rare
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 55
54 - 117 103 - 229
Defense: 90
85 - 156 166 - 306
Sp.Atk: 145
135 - 216 265 - 427
Sp.Def: 90
85 - 156 166 - 306
Speed: 80
76 - 145 148 - 284
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Notes:

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 


  • A level of "Start" indicates a move that will be known by a Chandelure obtained at level 1
  • Bold indicates a move that gets STAB when used by Chandelure
  • Italic indicates a move that gets STAB only when used by an evolution of Chandelure

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison.png TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark.png TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal.png TM17 Protect Normal Status 0000 00—}}—% 10
TMNormal.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal.png TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass.png TM22 Solar Beam Grass Special 120120 100}}100% 10
TMNormal.png TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic.png TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal.png TM32 Double Team Normal Status 0000 00—}}—% 15
TMFire.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire.png TM38 Fire Blast Fire Special 110110 085}}85% 10
TMNormal.png TM42 Facade Normal Physical 07070 100}}100% 20
TMFire.png TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic.png TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal.png TM45 Attract Normal Status 0000 100}}100% 15
TMDark.png TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal.png TM48 Round Normal Special 06060 100}}100% 15
TMFire.png TM50 Overheat Fire Special 130130 090}}90% 5
TMGrass.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TMFire.png TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMDark.png TM63 Embargo Dark Status 0000 100}}100% 15
TMDark.png TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal.png TM70 Flash Normal Status 0000 100}}100% 20
TMNormal.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TMPsychic.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal.png TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal.png TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMDark.png TM97 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal.png TM100 Confide Normal Status 0000 00—}}—% 20
TMFire.png Heat Wave Fire Special 09595 090}}90% 10
TMFire.png Incinerate Fire Special 06060 100}}100% 15
TMNormal.png Pain Split Normal Status 0000 00—}}—% 20
TMNormal.png Secret Power Normal Physical 07070 100}}100% 20
TMElectric.png Shock Wave Electric Special 06060 00—}}—% 20
TMNormal.png Snore Normal Special 05050 100}}100% 15
TMGhost.png Spite Ghost Status 0000 100}}100% 10
TMPsychic.png Trick Psychic Status 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Chandelure
  • Italic indicates a move that gets STAB only when used by an evolution of Chandelure

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Chandelure
  • Bold indicates a move that gets STAB when used by Chandelure
  • Italic indicates a move that gets STAB only when used by an evolution of Chandelure

Evolution

Litwick.png
Unevolved
Litwick
 Ghost  Fire 
Rare Candy
Level 41
Lampent.png
First evolution
Lampent
 Ghost  Fire 
Dusk Stone
Dusk Stone
Chandelure.png
Second evolution
Chandelure
 Ghost  Fire 


Sprites

Front Back
GenderM.png File:131.png File:131b.png
Front shiny Back shiny
GenderM.png File:131s.png File:131sb.png

Trivia

Design origin

(From Bulbapedia) Chandelure is based on a hitodama (a blue, black, or purple-fire associated with ghosts and yōkai, equivalent to the western will-o'-the-wisp) and a chandelier.

Name origin

(From Bulbapedia) Chandelure may be a combination of chandelier and lure or allure.

Lampent #130: Lampent
Pokémon
#133: Pidove Pidove
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